Developed by Amanita Design, this game was one of my most favourite point and click game some time back. The latest ESRB listing shows that this awesome game is moving to PS Vita which will strengthen both the Vita as well as the game by involving more variety of users.
The listing gives an ‘E’ for ‘Everyone’ rating, which isn’t a surprise to anybody, even though it contains ‘comic mischief’ and the ‘use of tobacco’. Machinarium was originally due to come to PlayStation 3 in February 2012, however this never became a reality and the PS fan in me was terribly disappointed.
It was also being scheduled for a future release for the Nintendo Wii’s WiiWare service, but as of November 2011, it has been cancelled due to WiiWare’s 40MB limit. The goal of Machinarium is to solve a series of puzzles and brain teasers.
The puzzles are linked together by an overworld consisting of a traditional “point and click” adventure story. The overworld’s most radical departure is that only objects within the player character’s reach can be clicked on.
Machinarium is notable in that it contains no dialogue, spoken or written, and apart from a few tutorial prompts on the first screen, is devoid of understandable language entirely. The game instead uses a system of animated thought bubbles. Easter egg back story scenes in the same format can only be revealed by idling in certain areas.