PlayerUnknown’s Battleground won’t follow its initial six-month launch timeframe, and will instead be arriving only before Q4 this year
Bluehole Studio, the developer of PlayerUnknown’s Battleground, has revealed that the full game won’t be arriving as per earlier schedules. The game was expected to exit the Early Access on PC by the end of October. However, that has now been pushed.
Game designer Brendan Greene, who himself is the PlayerUnknown, has revealed that the release window has pushed after recognizing the difficulty incurred by sticking to a specific month release. He revealed that the same has hindered the developement team from delivering a fully featured game in the timeline. Failure to meet the deadline would also mean disappointment to the community, which is why the developer has now pushed the game to an unspecific release date.
However, Greene has assured that the full launch will be taking place before the end of Q4 2017 for Xbox One and Windows. That would make the game a 2017 release. However, there are also chances of Greene referring to a financial year, which would only further push the release to up to three months. We hope that’s not the case.
He has added that the developement team will continue to push weekly and monthly updates until the full launch. This is so as to ensure that PlayerUnknown’s Battleground is released with the best version possible.